<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ShadowMaze Devlog - itch.io</title><link>https://chunjiesun.itch.io/shadowmaze</link><item><guid>https://chunjiesun.itch.io/shadowmaze/devlog/1510824/project-directory-restructuring-monsters-behaviors</guid><title>Project Directory Restructuring &amp; Monsters Behaviors</title><link>https://chunjiesun.itch.io/shadowmaze/devlog/1510824/project-directory-restructuring-monsters-behaviors</link><pubDate>Mon, 04 May 2026 07:38:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After the previous update, two significant improvements have been made: 1. Project Directory Restructuring The codebase has been reorganized into a modular structure under the modules/ directory: modu...</p>]]></description></item><item><guid>https://chunjiesun.itch.io/shadowmaze/devlog/1506973/maze-algorithms-dynamic-difficulty-system</guid><title>Maze Algorithms &amp; Dynamic Difficulty System</title><link>https://chunjiesun.itch.io/shadowmaze/devlog/1506973/maze-algorithms-dynamic-difficulty-system</link><pubDate>Fri, 01 May 2026 13:57:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What&#039;s New After several weeks of development, ShadowMaze has reached an important milestone - a playable web build is now available on itch.io! Here&#039;s a summary of what has been implemented: Core Gam...</p>]]></description></item></channel></rss>